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DESIGN AND IMPLEMENTATION OF A COMPUTERIZED GAME

DESIGN AND IMPLEMENTATION OF A COMPUTERIZED GAME

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DESIGN AND IMPLEMENTATION OF A COMPUTERIZED GAME

Chapter one

INTRODUCTION

1.1 Background of the Study

Ludo (from the Latin “ludus” meaning “I play”) is a board game for two to four players in which they race their four tokens from start to finish using die rolls. Ludo, like other cross-and-circle games, is a simplified version of the Indian game Pachisi. The game and its versions are popular in many countries and go by numerous names.

Pachisi originated in India about the sixth century. The earliest evidence of this game in India is a representation of boards in the Ajanta caves. The Mughal monarchs of India enjoyed this game; one noteworthy example is the great Mughal emperor Jalaluddin Muhammad Akbar, who loved to play live Pachisi with his harem girls.

In England, the game was first published on April 11, 1862 (19th century). Pachisi was improved with six-sided dice and patented as Ludo in 1896 (patent number 14636).

Ludo is a well-known game among most individuals, especially those of advanced years. A basic game for up to four players on a bright board. However, as the Royal Navy gained control of the game, it modified not just its name but also the method it was played.

Two, three, or four people may play. At the start of the game, each player’s tokens are removed from play and placed in one of the board’s huge corner spaces in the player’s colour (known as the player’s yard).

When able, players will place their tokens one at a time on their appropriate starting squares and race them clockwise around the board along the game track. When a player reaches the square beneath his home column, he continues by racing tokens up the column to the final square.

The speed of the tokens is controlled by the rolls of a cube die, and entering the final square needs a precise roll by the player. The first player to deliver all of their tokens to the finish line wins the game. The others frequently continue playing to determine the second, third, and fourth place finishers.

Initially, only what you told the computer to do was what it did, but nowadays, Artificial Intelligence (AI) allows the computer to think and even act like a human. With the help of AI, the computer may function quite intelligently.

In a single second, computers can accomplish functions faster than humans who have instructed them to do so. It is considered that only specialists can beat the computer in a game.

It is generally accepted that all games contain elements of chance, skill, enjoyment, and strategy. Games vary in terms of the presence of these features, but the most significant factors are strategy and enjoyment. It may not be particularly important in terms of abilities.

1.2 Statement of Problem

As the globe shifts towards information technology, there was a desire to upgrade our local (manual) ludo game.

The following are the problems observed during the local ludo game:

Local ludo games cannot be played by just one person, but must involve two to four people.

Sometimes the parts are not counted accurately. For example, counting eight moves rather than seven.

Either player can deceive the other by taking a piece HOME without following the conventional route.

1.3 Aim and Objectives of the Study

The primary goal of this research is to create and implement a computerised game, which in this case is a ludo game.

The proposed design includes the following objectives:

To make reasoning faster and better.

To bring enjoyment into people’s homes and offices.

To serve as an effective kind of relaxation.

To be able to design a realistic feature.

Relate computer games to several aspects of life, such as commerce, art, engineering, and science.

1.4 Methodology.

This application implements XML using the Java programming language.

1.4 SCOPE OF THE STUDY

The project will include the construction of a ludo game, which is software designed to be played by one to four people.

1.5 Significance of the Study

Since we are in the twenty-first century, often known as the Jet Age, it is anticipated that we adopt a modern approach to everything, including our games.

This study addresses the inaccuracy of the manual ludo game as well as the game’s limit on the number of players. This computer ludo game has three modes: human to computer, human to human, and computer to computer (two to four or one to four players).

In keeping with the study’s aims, the computer ludo game helps players enhance their intelligence and improve their analytical thinking skills.

Its simplicity (i.e., no intricate rules or interface) makes it suitable for young children. Unlike other computer games, there is no need to register or log in, and the memory and storage requirements are modest.

1.6 Limitations of the Study

As with other studies, this one has limitations, including time constraints, insufficient ability, and limited access to materials on the subject at hand.

1.7 Definition of Terms

A heuristic is a practical approach to problem solving, learning, or discovery that is not guaranteed to be optimal or faultless but is sufficient for the current goals.

AI (Artificial Intelligence) is the intelligence demonstrated by machines or software. It is the name of the academic subject of study that focuses on developing intelligent computers and software.

In the industrial design field of human-machine interaction, UI (User Interface) refers to the place where humans and machines interact.

Searching is the process of utilising a computer to find an object with defined qualities (for example, specified text) among a collection of items via a search algorithm.

Algorithms are self-contained, step-by-step sets of operations to be completed. Algorithms exist for calculation, data processing, and automated reasoning.

Graphic User Interface (GUI): A type of interface that allows users to interact with electronic equipment using graphical icons and visual indicators such as secondary notation, as opposed to text-based interfaces, typed command labels, and text navigation.

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