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EMPIRICAL STUDY ON THE IMPACT OF COMPUTER SCIENCE IN MULTIMEDIA

EMPIRICAL STUDY ON THE IMPACT OF COMPUTER SCIENCE IN MULTIMEDIA

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EMPIRICAL STUDY ON THE IMPACT OF COMPUTER SCIENCE IN MULTIMEDIA

Chapter one

1.0 Introduction

A multimedia computer system is one that can generate, import, integrate, store, retrieve, modify, and delete two or more types of digital media resources, such as audio, images, full-motion video, and text data.

Multimedia computer systems may also include the ability to analyse media materials (for example, counting the number of times a word appears in a text file). A multimedia computer system can support one or more users.

Networked multimedia computer systems can send and receive digital multimedia content over a single computer network or multiple interconnected computer networks.

As multimedia computer systems advance, they may become intelligent systems that use expert system technology to aid users in selecting, accessing, and manipulating multimedia material.

 

This study looks at four different forms of multimedia computer systems: hypermedia, multimedia databases, multimedia messages, and virtual reality systems.

It investigates the potential advantages and disadvantages of using multi-media computer systems as public access computers that library clients can use directly.

One thing is certain: multimedia computer systems will have a significant impact on internal library systems; nevertheless, this is outside the scope of the current project activity.

The four system categories proposed in this paper are designed to offer the reader with a conceptual framework for considering the burgeoning field of multimedia computing.

1.1 Background of the Study

Bob Goldstein (after Bobb Goldsteinn) used the term “multimedia” to promote the July 1966 opening of his “Light Works at Lourin” show in Southampton, Long Island. On August 10, 1966, Richard Albarino of Variety borrowed the terminology, reporting “Brainchild of song ascribe comic, Bob (Washington Square)

Goldstein, the Light Works is the latest multimedia music-cum-visuals to debut as discotheque fare.” Two years later, in 1968, the term “multimedia” was re-appropriated to describe the work of a political consultant, David Sawyer, the husband of Iris Sawyer, one of Golstein’s producers at L’oursin.

Over the last four decades, the word has taken on various connotations. In the late 1970s, the word was used to describe presentations that included multi-projector slide exhibitions synced to an audio track.

In the 1993 first edition of MC-Graw-hills multimedia, making it work, Tay Vaughan declared “multimedia is any combination of text, graphic art, sound animation, and video that is delivered by computer when you allow the user, the viewer of the project, to control what and when these elements are delivered

it is interactive multimedia.” When you give a linked element structure that allows the user to navigate, interactive multimedia becomes hypermedia.

The German language association, Gesellschaft fir dews he spiracle, decided to recognise the word’s significance and ubiquitousness in the 1990s by naming it word of the year in 1995. The institute summarised their rationale by stating that (multimedia) has become a key term in the beautiful new media landscape.

Early theatrical performances significantly increased interest in multisensory experiences. Ancient Greek performers performed to music, chanting, and signing in a chorus.

Elaborately painted stages, scenery with believable three-dimensional effects, and stage objects (furniture, weapons) served as a backdrop for performance.

The Greeks also used a variety of gadgets to increase the intensity of dramatic performances. One (the Keraunoskopeion) imitated lightning, while another (the Bronstein) created the sound of thunder.

1.2 Statement of the Problem

Supporting multimedia applications via a computer network makes the application distributed. Multimedia systems may be required to render multiple media types at the same time, which differs from the conventional interaction between multiple media types (e.g., video and audio).

– Sequencing inside the media- playing frames in the correct order/time frame in video.

– Synchronisation: Inter-media scheduling (e.g., video, audio) Lip synchronisation is plainly crucial for humans to monitor the playback of video and audio.Have you ever spent a long time viewing out of (lip) sync film?

1.3 PURPOSE OF THE STUDY

The study’s goal is to provide a more in-depth understanding and knowledge of several computer science specialisations, as well as to prepare students for an active involvement in research and development.

This project aims to offer people with a conceptual framework for thinking about the burgeoning field of multimedia computing. It remains to be seen whether these categories evolve into substantial applications or continue to be independent technologies.

1.4 Research Questions for Hypothesis

i. How should computer multimedia systems be maintained?

ii. Can multimedia components enhance learning?

iii. How do multimedia technologies help in educational settings?

iv. Define the term hypermedia.

V. What are the methods of video data compression?

vi. Explain the function of project managers in the development of multimedia applications.

1.5 Significance of the Study

The conclusions of these investigations will help graduates and students of computer and multimedia science.

Students will apply the findings to improve and expand their skills in the application and use of multimedia technologies.

The findings will be used to build educational programmes that encourage and promote self-employment after graduation.

The findings will benefit unemployed graduates by assisting them in adopting the appropriate job-seeking attitudes.

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