MODERN APARTMENT WALK SIMULATION USING VIRTUAL REALITY
CHAPTER 1
INTRODUCTION
BACKGROUND OF THE STUDY
Virtual reality is a technological medium that allows users to be physically present in a virtual world. A virtual world could be anything – explore Mount Everest in 360-degree video or virtually build your dream home. The ability to fully immerse the user in any desired environment is the primary tool and functionality of a VR.
Virtual reality is a rapidly evolving technology that is becoming increasingly accessible to both individuals and businesses. VR has already proven to be a powerful tool in the gaming industry, and it is now transforming a variety of industries. According to virtual reality marketing trends, early adopters will seize the window of opportunity that technology has created.
In 1965, Sutherland presented the key concepts of virtual world immersion in “The Ultimate Display” [1]. The paper also posed the challenge of making that virtual world look, act, sound, and feel realistic.
real.
A VR experience, according to Brooks, is one in which a person is effectively immersed in a virtual world. The virtual world is responsive through the use of a viewpoint control [2]. Andries van Dam et al. define immersive virtual reality as technology that provides the user with the psychophysical experience of being surrounded by a virtual environment. This experience is created using a combination of hardware, software, and interaction devices to establish a human-centered rather than a computer-determined point of view [3].
The authors benefit from existing haptics research at our university [4] as well as Bluemind Software’s years of experience developing VR applications. VR technology is currently making inroads into the Real Estate market (one of its many application areas) around the world through a variety of companies that create applications. As [5] also concluded, as costs continue to fall, it will play a larger and larger role in the real estate market.
VR4RE (Virtual Reality for Real Estate) is one of the innovative ideas developed at Bluemind Software, as well as one of the research areas in which the authors are involved.
Among Bluemind Software’s other innovative projects (a few of which were developed in collaboration with universities), we highlight 3DCar (the first interactive 3D car configurator), ASIC Client (the first Android client application to access MIT’s iLabs Remote Laboratory Management System – with Charintia University of Applied Sciences and MIT), and Lab Configurator (a simple and secure method to use mobile devices to configure embassies).
The recent Museum MR project (created in collaboration with the Casa Muresenilor museum in Brasov and Trasilvania University in Brasov) combines AR and VR to create a mixed reality solution that allows museums to add a wow factor to their exhibitions and exhibit more in their existing physical space.
In 1965, Sutherland presented the key concepts of virtual world immersion in “The Ultimate Display” [1]. The paper also posed the challenge of making the virtual world appear, act, sound, and feel real. A VR experience, according to Brooks, is one in which a person is effectively immersed in a virtual world. The virtual world is responsive through the use of a viewpoint control [2].
Andries van Dam et al. define immersive virtual reality as technology that provides the user with the psychophysical experience of being surrounded by a virtual environment. This experience is created using a combination of hardware, software, and interaction devices to establish a human-centered rather than a computer-determined point of view [3].
The authors benefit from existing haptics research at our university [4] as well as Bluemind Software’s years of experience developing VR applications. VR technology is currently making inroads into the Real Estate market (one of its many application areas) around the world through a variety of companies that create applications. As [5] also concluded, as costs continue to fall, it will play a larger and larger role in the real estate market. VR4RE (Virtual Reality for Real Estate) is an innovative idea developed at Bluemind Software and one of the research directions in which the authors are involved.
Among Bluemind Software’s other innovative projects (a few of which were developed in collaboration with universities), we highlight 3DCar (the first interactive 3D car configurator), ASIC Client (the first Android client application to access MIT’s iLabs Remote Laboratory Management System – with Charintia University of Applied Sciences and MIT), and Lab Configurator (a simple and secure method to use mobile devices to configure embassies).
The recent Museum MR project (created in collaboration with the Casa Muresenilor museum in Brasov and Trasilvania University in Brasov) combines AR and VR to create a mixed reality solution that allows museums to add a wow factor to their exhibitions and exhibit more in their existing physical space.
In 1965, Sutherland presented the key concepts of virtual world immersion in “The Ultimate Display” [1]. The paper also posed the challenge of making the virtual world appear, act, sound, and feel real. A VR experience, according to Brooks, is one in which a person is effectively immersed in a virtual world. The virtual world is responsive through the use of a viewpoint control [2].
Andries van Dam et al. define immersive virtual reality as technology that provides the user with the psychophysical experience of being surrounded by a virtual environment. This experience is created using a combination of hardware, software, and interaction devices to establish a human-centered rather than a computer-determined point of view [3].
The authors benefit from existing haptics research at our university [4] as well as Bluemind Software’s years of experience developing VR applications. VR technology is currently making inroads into the Real Estate market (one of its many application areas) around the world through a variety of companies that create applications. As [5] also concluded, as costs continue to fall, it will play a larger and larger role in the real estate market.
VR4RE (Virtual Reality for Real Estate) is an innovative idea developed at Bluemind Software and one of the research directions in which the authors are involved. Among Bluemind Software’s other innovative projects (a few of which were developed in collaboration with universities), we highlight 3DCar (the first interactive 3D car configurator),
ASIC Client (the first Android client application to access MIT’s iLabs Remote Laboratory Management System – with Charintia University of Applied Sciences and MIT), and Lab Configurator (a simple and secure method to use mobile devices to configure embassies). The recent Museum MR project (created in collaboration with the Casa Muresenilor museum in Brasov and Trasilvania University in Brasov) combines AR and VR to create a mixed reality solution that allows museums to add a wow factor to their exhibitions and exhibit more in their existing physical space.
VR4RE is focused on assisting real-estate owners by teleporting visitors from anywhere (in VR) directly to the property that is for sale or rent, as well as saving visitors time and money by visiting a wide range of properties rather than only the most compelling ones in person. The research provides an evaluation of modern apartment walk simulation using virtual reality.
STATEMENT OF THE PROBLEM
Projects are becoming more complex as technology advances and 3D models become more sophisticated. They are densely packed with information and data. Converting all of this information into a 2D format and making it understandable to the general public is extremely difficult.
It is simple to alter the outcomes of information exchange when using an Immersive Virtual Reality System. “Immersive Virtual Reality (IVR) is a technology that allows participants to immerse themselves in an artificial environment and feel as if they are a part of it as if they were in real life” (KUNCHAM, 2013). It is preferable for professionals in the AEC and FM industries to understand the projects they are building and operating. The study’s problem is to evaluate the modern apartment walk simulation using virtual reality.
RESEARCH OBJECTIVES
The study’s main goal is to evaluate modern apartment walk simulations using virtual reality.
The specific goal shall be to
Determine the purpose and nature of virtual reality.
THE IMPORTANCE OF THE PROBLEM
The study demonstrates the benefits of using virtual reality in modern apartment walk simulation.
THE SIZE OF THE PROBLEM
The research focuses on the simulation of modern apartment walks using virtual reality.
THE STUDY’S LIMITATIONS
The study was hampered by financial and logistical constraints.
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DEFINITION OF THE TERMS VIRTUAL REALITY
Virtual reality is a technological medium that allows users to be physically present in a virtual world. A virtual world could be anything – explore Mount Everest in 360-degree video or virtually build your dream home. The ability to fully immerse the user in any desired environment is the primary tool and functionality of a VR.
MODERN APARTMENT WALK SIMULATION USING VIRTUAL REALITY
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